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Q. What type of material can be used without crediting the source?
A. Your own independent work. Common knowlege. Common knowledge
includes stadard information of a field of study as well as folk literature
and common sense observations.
Q. What type of material must always be credited?
A. The independent work of any person other than yourself, or any
ideas or facts which are not common knowledge. You must acknowledge not
only the ideas and facts themselves, but also the language and format in
which those ideas and facts appear. That is, the wording, sentence
structures, arrangement of thoughts, etc. belong to a writer just as much
as the ideas do, and it is for that reason that paraphrases must change the
grammatical structure and phrasing while retaining the original intent
of the author without distortion.
Summarizing or Paraphrasing without Plagiarizing
Use your own words! Use your own words! Use your own words! State the
author's ideas using your own vocabulary, your own diction, and your
own tone of voice; the author's ideas must be made to fit your structure,
not the other way around.
ORIGINAL [from David Suzuki, "Living with Nature"]
In city apartment and dwellings, the presence of cockroaches, fleas,
ants, mosquitoes or houseflies is guaranteed to elicit the spraying of
insecticides. Mice and rats are poisoned or trapped, while the gardener
wages a never-ending struggle with ragweed, dandelions, slugs and root
rot. We have a modern arsenal of chemical weapons to fight off these
invaders and we use them lavishly.
PLAGIARISM
In our homes, cockroaches, fleas, ants, mosquitoes and flies are guaranteed
to be sprayed with insecticides. We poison or trap mice and rats and use a
modern arsenal of chemical weapons to fight off ragweed, dandelions, slugs
and other invaders.
PLAGIARISM
We employ a modern arsenal of chemical weapons to ward off unwanted insets
and animals. We use insecticides against cockroaches, fleas and ants,
poisons against rats and mice, and harmful chemicals against ragweed,
dandelions, and garden slugs.
SOLUTION #1
According to Canadian environmentalist David Suzuki (1991), "...the
presence of cockroaches, fleas, ants, mosquitoes or houseflies is guaranteed
to elicit the spraying of insecticides." We poison mice and rats and use
herbicides and insecticides in our gardens to control weeds and slugs. In
fact, "we have a modern arsenal of chemical weapons to fight off these
invaders and we use them lavishly."
SOLUTION #2
Our use of enviromentally dangerous pollutants has become so commonplace that
we prefer to use aerosol insecticides indoors rather than fly swatters (too
messy!) and eradicate weeds from our gardens using chemical poisons rather
than pulling them out by hand (too hard!) (Suzuki, 1991).
References In APA Documentation Style
Because the majority of popular video games draw on violent themes for
their fantasies, critics suggest that there is a potentially dangerous
carryover of aggression into real life. Anderson and Ford (1996)
concluded from experiments with college students that "aggressive
video games [such as Zaxxon and Centipede] can have short-term negative
effects on the game-player's emotional state.... The highly aggressive
game [leads] to increased hostility and anxiety..."(p.392).
On the other hand, the producers of Sesame Street, the Children's
Television Workshop, have provided that video games can present their
action-oriented fantasy with positive, non-violent themes (Greenfield, 1994).
Regardless of the theme, UCLA professor Seymour Feschbach asserts that
fantasy is vital to child development (Meer, 1993). And, in an educational
setting, learning can be enhanced by video games that use fantasy to
" provide or provoke vivid images related to the material to be
learned" (Loftus and Loftus, 1993, p.231). Children's literature
from the Brothers Grimm to Dr. Seuss is rooted in fantasy. Should video
games be censured for presenting the same themes electronically?
Another attraction of video games is interaction. But the value of the
interactivity is a heated issue among critics. Because the player deals
solely with the machine in most applications, worried parents fear that
video games will replace social interaction. Combine this isolation
with violent themes and the consequence could be dire:
It may be that the most harmful aspect of the violent video games is that
they are solitary in nature. A
two-person aggressive game seems to provide a cathartic or releasing
effect for aggression, while a
solitary aggressive game (such as Space Invaders) may stimulate further
aggression. (Greenfield, 1994,
p.26).
References
Anderson, C.A., & Ford, C.M. (1996). Affect of the game player: Short-term
effects of highly and mildly aggressive video games. Personality and
Social Psychology Bulletin, 12. (4), 390-402.
Greenfield, P.M. (1994). Mind and media: The effects of television, video
games, and computers. Cambridge: Harvard University Press.
Meer, J. (1993). Mickey mouse vs. donkey kong. Psychology Today,
September, 12.
References In MLA Documentation Style
Because the majority of popular video games draw on violent themes for
their fantasies, critics suggest that there is a potentially dangerous
carryover of aggression into real life. Craig A. Anderson and Catherine
M. Ford concluded from experiments with college students that "aggressive
video games [such as Zaxxon and Centipede] can have short-term negative
effects on the game-player's emotional state.... The highly aggressive
game [leads] to increased hostility and anxiety..."(392).
On the other hand, the producers of Sesame Street, the Children's
Television Workshop, have provided that video games can present their
action-oriented fantasy with positive, non-violent themes (Greenfield 106).
Regardless of the theme, UCLA professor Seymour Feschbach asserts that
fantasy is vital to child development (Meer 12). And, in an educational
setting, learning can be enhanced by video games that use fantasy to
"provide or provoke vivid images related to the material to be
learned" (Loftus and Loftus 129). Children's literature
from the Brothers Grimm to Dr. Seuss is rooted in fantasy. Should video
games be censured for presenting the same themes electronically?
Another attraction of video games is interaction. But the value of the
interactivity is a heated issue among critics. Because the player deals
solely with the machine in most applications, worried parents fear that
video games will replace social interaction. Combine this isolation
with violent themes and the consequence could be dire:
It may be that the most harmful aspect of the violent video games is that
they are solitary in nature. A
two-person aggressive game seems to provide a cathartic or releasing
effect for aggression, while a
solitary aggressive game (such as Space Invaders) may stimulate further
aggression. (Greenfield 26).
Works Cited
Anderson, C.A., & C.M. Ford. "Affect of the Game Player: Short-term
Effects of Highly and Mildly Aggressive
Video Games." Personality and
Social Psychology Bulletin 12.4 (1996): 390-402.
Greenfield, P.M. Mind and Media: The Effects of Television, Video
Games, and Computers. Cambridge: Harvard
University Press, 1994.
Meer, J. "Mickey Mouse vs. Donkey Kong." Psychology Today
(September 1993): 12.
NOTE: Plagiarism is a very serious offence and these
people will not be treated litely. You will receive a grade no higher then
zero on your final project and are garanteed an appointment with the Dead
of Science. If you are going to copy work or use other people's ideas
please have the intelligence to give them credit. Also, if you do have
cited work this work does not count as content for your Web Page. There
must the required amount of content in your own words and no one else's.
No second chances will be given, consider this your only warning.
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